#include "StdAfx.h"
#include "UIGlobal.h"
#include "Procedure/GameProcedure.h"

 tKernel*				g_pKernel = &g_theKernel/*NULL*/;
tScriptSystem*			g_pScriptSys =CGameProcedure::s_pScriptSystem /*NULL*/;
// tEventSystem*			g_pEventSys = CGameProcedure::s_pEventSystem/*NULL*/;
tActionSystem*			g_pActionSys = CGameProcedure::s_pActionSystem/*NULL*/;
tInputSystem*			g_pInputSys = CGameProcedure::s_pInputSystem/*NULL*/;
CRenderSystem*			g_pGfxSystem = CGameProcedure::s_pGfxSystem/*NULL*/;
tObjectSystem*			g_pObjectSystem = CGameProcedure::s_pObjectManager/*NULL*/;
// tWorldSystem*			g_pWorldSystem = CGameProcedure::s_pWorldManager/*NULL*/;
tCursorSystem*			g_pCursorSystem = CGameProcedure::s_pCursorMng/*NULL*/;
// tDebuger*				g_pDebuger = NULL;
tTimeSystem *			g_pTimer = CGameProcedure::s_pTimeSystem/*NULL*/;
tFakeObjSystem*			g_pFakeSystem = CGameProcedure::s_pFakeObjSystem/*NULL*/;
tVariableSystem*		g_pVariableSystem = CGameProcedure::s_pVariableSystem/*NULL*/;
tGameInterfaceBase*		g_pGameInterface = CGameProcedure::s_pGameInterface/*NULL*/;
tDataBaseSystem*		g_pDataBaseSystem = CGameProcedure::s_pDataBaseSystem/*NULL*/;

